Post by Rion Diamond on Dec 29, 2015 21:38:40 GMT -5
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Pyra {Purgatory} Description: A Pyra, also usually mistaken as a Fire Elementalist, is a human-like looking race. They usually stand tall with a fit figure. And more times than not they usually have brown, or red hair.This race is capable of manipulating and using to their advantage. They are more times than not even more powerful than a Fire Elementalist. Not only that but they also don't feed the same. Though they can eat hamburgers, salads, french fries...it does nothing but taste alright, gives absolutely no nutritional value. They get their nutrition from draining souls. Typical Life Span: While on a high soul nutrition diet, Pyra's can live to be 400...Without enough energy from souls they usually live to be 70.
Phoenix {Human Realm} 0 1 Description: While Phoenix's are almost unheard of in today's world. There have been occasions when a leaches gene gets twisted due to all the abilities that their parents can absorb. Which is the case for Phoenix's. Phoenix's are creatures born of faulty genes that cause their body to regenerate at a faster past. A phoenix abilities include Immortality: meaning they are immune to death by natural causes and aging. Superhuman strength, Teleportion, Regeneration and a high pain tolerance. They also have Phoenix ash, which calls for a sacrifice from the phoenix, but it give them the ability to heal others. Not only that but they have been known to manipulate fire. Not create it, but manipulate it. Vulnerabilities: Iron burns them and renders them completely useless. They cannot escape from Metal nor come in contact without incredible pain. Weapons of holy matter, and first blade can kill anything, including her. Also, without oxygen, Phoenix's would suffocate. Once they would be reintroduced to the oxygen, they would regenerate but wouldn't be capable until then. Typical Life Span: Unknown
Puppeteer {Human Realm} Description: Puppeteers usually appear fairly normal, except that they have a mark on their face that makes one think of a puppet, or sometimes a clown, when looking at them. That mark can, however, be hidden and turned into something else, a normal object like glasses, an earring, or such. Puppeteers can create strings from their fingers or palms that can connect to another person and allow the Puppeteer to control them. Another ability in Puppeteers, though very few are lucky enough to get this ability, is the ability to "sew." They can sew their victims eyes or mouth shut, or even seal and heal wounds with this ability. Typical Life Span: Unknown, as most puppeteers are either in hiding or have been killed young
Last Edit: Mar 8, 2016 23:45:38 GMT -5 by Rion Diamond
Post by Rion Diamond on Dec 29, 2015 21:40:44 GMT -5
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Reader {Human Realm} 0 1 Description: Readers are humans with a heightened 'sixth sense.' The extra sense can range from mind reading to sensing emotions or reading auras, even a physic ability. Depending on the person and how often they utilize and practice their form of reading, the level of ability can range from slight to expert. Typically, readers may not realize what they are and happily live on a normal life. Typical Life Span: Average human life
Reaper {Shadows Realm} 1 0 Description: Reapers are born from birth. Originally, The Council of The Dead had gifted 10 people the powers of a Reaper. Little did they know, that through reproduction, the power had a 25% chance to be passed down to the first born child, and then a 10% chance for any child after the first. Reapers were created to go and collect the souls of the dead, but along the way they had to be given stronger powers once they began running into stronger beings that were slowly wiping the race out. Reapers were given scythes, as well as power of captured souls. Not all souls were able to be used to fight though, some were used as support, as well as some just refusing to fight at all. The Reaper class was slowly going extinct though, and so, they had been given a mascot of sorts, The Grim Reaper. That is how the Reaper class had gotten its legend, the Grim Reaper had traveled the realms collecting souls and began using them to complete the job at hand, helping souls move from the living realm, to the realm of the deceased. Typical Life Span: 150-250 years
Post by Rion Diamond on Dec 29, 2015 21:42:37 GMT -5
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Sandman {Land of Dreams} 1 0 Description: The Sandman was always thought to of been a legend, but the thing is, the Sandmen is an organization of people who have control over others sleeping dreams, as well as sand. They aren't very powerful being, but they are able to defend themselves. They have the strongest sands in the world which come from the Dream World and can be shaped into anything and they are used for defense or offense. They usually to be about 75-80 years old, and then their powers are randomly placed into a new child. The child will then grow to learn about their powers and be picked up by the Organization of the Sandmen. Typical Life Span: 75-80 a typical human life
Shadow-Walker {Shadow Realm} 0 1 Description: This race of determined assassins was created by Death, for nothing more than the purpose of killing silently. They do not breed but choose heirs, who inherit their dark abilities. It is also possible to be molded by original death itself. Once a person becomes a Shadow-walker, a portion of their soul is removed by Death, making it to where they will forever serve to their true purpose. It takes about a month for the painful changes to occur. The transformation can be one that requires many to be locked away for with a portion of the soul ripped away, the humanity of the Shadow-Walker could be questionable. They have photosensitive skin and eyes, burn quickly in sunlight. They cannot see in color unless they are on a contract or have drunk blood. Blood from a light balanced individual will give them clearer vision than that of average humans. Making them see many things that others cannot, such as times of death, corruption, and events of evolution that are yet to come. Typical Life Span: Immortal in terms of aging once changed
Shifter {Human Realm} 1 1 Description: Shifting is the transformation of one's self into an animal. Another kind of shifter is called a theriomorph; those are more rare - they can transform into both an animal and another human. Shifters have been around for centuries and there are plenty of them around still. Most don't know how they came to be, but theories say these creatures have spiritually connected to one or more animals, hence being able to shift part of their body or even their entire body into said animals. As for human shifting, those who obtain a dark enough soul are able to do this. Theriomorphs are said to be the evil twins of normal shifters because of their thirst for being the dominant race. Typical Life Span: Shifters age normally like humans, but stop aging at a certain time, depending on the shifter. They can usually live for a few hundred years.
Sirens {Atlantis/Human Realm} Description: Sirens are beautiful people, usually woman, who have powers of attraction. As legend would say, they have very unique, and beautiful voices to match their usually attractive image. Their voices, and appealing looks have been known to lure sailors and various men to the ocean where the Siren would drown them to their death. Some Sirens have been known to consume their men who they drown. Sirens are rather quick, and can manipulate any situation to fit their needs. Typical Life Span: Their age limit is currently unknown, most now only seen around what humans consider toddler ages. They usually appear to be between 20 and 30 at maturity, some 18 or 19.
Souls {Everywhere} 0 0 Description: Souls are everywhere. They inhabit everything and can be called upon by many different races of supernaturals as well as humans. Souls also have another name of Spirit. They can be called upon to fight, to inhabit, or even just to talk. They have many different uses and can be used for good or evil. Souls are typically whispy beings that float around endlessly, looking for a final resting place. Typical Life Span: Souls are Eternal, but their many forms are not.
Hollow {Human Realm, Hollow Haven} 1 0 Description: Hollows are the opposite of LightBringers. Hollows are formed once humans turn for the worse. They die, and their souls turn into one of multiple things. On the far left, you have a soul turning into a Hollow. A soul that is, a the name suggests, Hollow. It has no emotion, and typically has no regard for the lives of the living. Once a Hollow reaches it's highest level, and that is a very rare case, the Hollow reaches a rank of Espada, from there, there is no returning. The Hollow has reached it's highest potential and has maxed its power out. New abilities can still be learned as always, but the strength shall keep the cap it has reached. A Hollow soul has been known to take on many different forms, but when the Hollow takes control of a body, the body changes. It turns pure white, the hair grows out and down the back, at times, tails are seen as well. The Hollow gains scar like marks over the body which always match the color of the hair  and the Cero that the Hollow has. Hollows also have masks that cover their face and a hole somewhere in their body. A cero is the Hollow's basic energy attack that can be manipulated into many different forms depending on the Hollow itself. The basic form is an energy blast though. Along with their Cero, Hollows have control over the shadows and darkness. Typically, the powers of the Hollow depends on the body that the Hollow inhabits (ie. Rion's Hollow has the ability to tap into any power that Rion has; diamonds, blood, etc.).They are a powerful being that is always bloodthirsty and typically known to eat anything, humans, other Hollows, etc. The Hollow is a difficult soul to be controlled and even the strongest of wills will lose control of this beast. When starved, controlling a Hollow is near impossible. Typical Life Span: Unknown
LightBringer{Human} 10 Description: LightBringers are the opposite of Hollows. When a soul turns to the far right, it becomes what is known as a LightBringer. A LightBringer typically has a multitude of things that vary with it, and are typically stronger in power than Hollows. LightBringers control Light, which, similarly to shadows, is found everywhere. Even in the darkest of places. The main difference, other than the light-dark differences, is that a Hollow can not turn into a LightBringer, but a LightBringer can be tainted and become a Hollow. LightBringers usually resemble a human in their true form, but they gain what seems to be armor. It is completely white with black shoulders, knees, elbows, hands and feet. All that is not covered by this armor is the head of the LightBringer. LightBringers have two main abilities that each LightBringer is capable of due to their BringerLight. High-Speed Movement: Lightbringers can induce states of high-speed movement through Bringer Light. Such movements are accompanied by the flickering of a luminescence called Bringer Light, which is the preliminary for each high-speed movement. By pulling on the light from the ground beneath their feet, LightBringers can increase its elasticity, greatly enhancing their jumping ability as a result. In addition, by LightBringing the air around them, they can accelerate their movements. Doing so can consequently strengthen the force of their blows. The ability to use this technique signifies that one is beginning to master their Bringer Light. LightBring: By developing an affinity for a particular object, a LightBringer can alter an object's form, granting powers that vary greatly among individuals, once the LightBringer does this, they object becomes a LightBring. This affinity can be defined by one’s love for the object in question, or simply by an overall fondness for it. As such, this power is usually awakened through a strong emotion associated with the object, such as pride or love. Using this affinity, LightBringers pull out the light within the object and boost it with their Bringer Light, transforming it in the process. While LightBringers typically have an affinity with one such object, it is possible to have many. While all LightBrings are unique, they can be defined by different types (ie. a necklace may be the object, but once the Bringer Light is boosted through the object, it transforms into a weapon, shield, etc.). Once a LightBringer has fully realized this power, the ability of their objects abilities cannot, and do not change through growth. However, the LightBringer must progress to a certain level before they can use their unique object's abilities. As such, a LightBringers LightBring has various developmental stages that can look radically different from its final form, and can thus be considered “incomplete.” The LightBrings unique power largely depends on what is used as a focus. In addition to light, material objects also possess memories. As its holder experiences various events, the object experiences them as well; the memories are engraved onto the object each time it is touched. Because of this, LightBringers who had a considerable amount of battle experience prior to awakening their power have stronger object. A LightBring, to anyone else, is typically seen as, simply the object. Very few, mostly light users, are able to see the true form of the LightBring. Although it is rarely done, a LightBringer can steal another LightBringer's LightBring in order to use it as their own. LightBrings each have a name that the LightBringer calls upon when using it. Typical Life Span: Unknown
Mod-Soul {Human Realm} 3 0 Description: Mod-Souls are a man-made soul. They have the abilities to join together with other souls and were initially thought to have been created by Ran, but during the juncture of souls between Ran and Rion, we have found out that it was in fact something commonly done by scientists who were dabbling within the dark arts. The Mod-Soul will be able to live as long as needed as long as they can find a willing donor, or if they can find another person to create or give them a body. The body that a Mod-Soul lives in though, continues to age at its typical rate, so, as long as the Mod-Soul is able to continue to find willing body donors to allow them to not only take control of their body, but to also allow their soul to become one with the Mod-Soul. The Mod-Soul can release souls if they wish to. A total of five souls can be joined at one time and the Mod-Soul has the ability to tap into the powers of each soul. Being that the Mod-Souls are a form of dark magic, the darkness within them causes a power struggle and feeds off of the need to release these emotions caused from the darkness. To do this, many Mod-Souls will release their fury upon enemies or start fights when the darkness becomes to be too much at one time Typical Life Span: Depends on how long the Mod Soul can find willing donors.
Spirit Guide{The Land of Fraul} 1 0 Description: Spirit Guides are born out of Fraul, a place that is home to Gods, spirits, and others of the like. They control all types of souls whether it be souls of nature, the dead, animals, etc. In the beginning, many believed these guides to be brothers of Reapers, but they are very unalike. Reapers take control of the souls by force and without their permission. Spirit Guides help lead the souls to the other side when not fighting, but in return, gain the respect and debt owed and many of these once lost souls grant the guide the ability to summon them to use when needed. Spirit Guides can use these souls for battle, some types of healing, scouting, or even for possession over objects, but not possession over people. Typical Life Span: Spirit Guides are eternal. hey can lose their physical bodies, but in reality, their souls are what make them who they are. By earning the title of Spirit Guide, the only way to die as a Spirit Guide is to use the souls incorrectly and lose that power and your life.
Summoner {Human, Elven, Fae} 1 0 Description:Every summoner is born bound to a Familiar. A Familiar is an animal that the summoner is first able to summon. This Familiar becomes their life long friend, and is thought to be the main source of their powers. Many summoners have been known to gain physical attributes similar to that of their Familiar. Some have feline like tails if their Familiar is feline, or even wings if they have an avian Familiar. These are only a few examples. The Familiars are not the only animal to be able to be summoned though. They are able to summon other animals as well as the "mythical creatures" thought to have only existed in fairy tales. Summoners are typically human or elves, but fae have been known to become summoners as well. Along with the ability to summon these animals/creatures, the summoner has supporting magic to help their summoned. For example, if the summoner brought a Lion to fight for them, the summoner may use a protection spell to make the lion more difficult to kill, or give it a boost in speed, strength, etc. They also have low level fighting magics such as minor earth and wind based magics. Typical Life Span: 70-80 years, but if their familiar dies, they usually do not live a happy life and tend to commit suicide.
Post by Rion Diamond on Dec 29, 2015 21:44:58 GMT -5
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Taotaomona {Human Realm} Description: This race are ghostly spirits that materialize into human figure that take the general appearance of zombies. They appear only at night and are most common for lurking within jungle/wooded regions. They take a human like appearance with skin being eaten away. Some seem to appear headless, but not all.Though they take the appearance of humans/zombies, it is known that they have super natural strength. Their groans can be heard echoing everywhere. The reasoning for this state is sad that originally these were immortal human beings, but when granted the gift of immortality it didn't impact them physically. They originally are from Guam. Typical Life Span: Around 5,000 years, they die from their body completely being incapable of further life
Tracker {Human Realm} 1 0 Description: A Tracker is a human like race that usually has heightened senses that help them track exactly who, or what they are looking for. The race has a very fit appearance and usually work as Bounty Hunters. There is almost no price that is too great for Trackers to get their job done. Though they are spread out throughout the world, the best trackers still came from Romania. In order to track they need something to stimulate their senses. A scent, taste, picture, sound, texture...anything that will help kick their senses into high gear. Typical Life Span: While ages may vary, they usually live to be about 160. Not far off from the Human like features. Though they live to be 160, maybe 180, they usually stop aging at 55 years of age.
Traveler {Wonderland Realm} 0 1 Description: Traveler's are creatures of Wonderland, they have the ability to travel through time through the means of any mechanical time-telling device, and travel to other realms using "rabbit holes". Traveler's can morph into any animal they have seen at will, the animal will always match the color of the travelers hair. Most unnatural colors (green, pink) became extinct as it made the animals more noticeable to people who hunted travelers. The most commonly genetic color passed down is white. Typical Life Span: On average a traveler lives to 500.
Trickster {Pandora's Box} 1 1 Description: A rather mischievous and playful race. Tricksters are close relatives to the Illusionist race, except for there are some particular differences. While Tricksters can make illusions the same as Illusionist, theirs are usually to create some form of chaos. To Tricksters the world is their play ground, they see it as a place where they could do exactly what they please as they please. That's why you see many tricksters usually toying or setting the direction for other individuals life course. Along with being able to create illusions, Tricksters can also pause time for minor amounts, teleport, and have a silver tongue, meaning they have the word of persuasion. This is actually one of the races that came from Pandora's Box itself. Typical Life Span: Normally live to be 5,000....Sometimes into the 8,000's.
Post by Rion Diamond on Dec 29, 2015 21:47:46 GMT -5
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Wielder {All Realms} 0 0
Description: Wielders come in a variety of races. At a young age, a weapon is blessed upon them based on an aptitude test given to them once they reach the age of 7. Once they are gifted their weapon, they are then trained in the art of said weapon. Each weapon is unique in that even if two Wielders have the same weapon, one may be water based, while the second is fire, empowered by the elements, or some may just be enchanted in that they can shift in size. This varies depending on the Wielder. For some Wielders, they are blessed with defensive weapons. These are typically men, but a few woman have been blessed with these shields. The shieldsmen and shields maidens are granted an extra defense in that they have skin that can only be penetrated by another Wielder. That being said, Wielders are incredibly loyal to their own kind and very few rogues have lived, that of which were quickly cut down once they turned against their own.
Typical Life Span: Typically, they live the same life-span of humans, but some becomes Elders and are blessed with eternal life
Witcher {Human/Earth} 1 0 Description: A Witcher is someone who has undergone extensive training, ruthless mental and physical conditioning, and mysterious ritual. Witchers are subjected to intense alchemical processes, consumption of mutagenic compounds, and often relentless physical and magical training to make them highly versatile against their vast array of opponents, many of which possess superhuman speed, strength and/or other deadly powers. This, in turn, makes a Witcher a mutant specifically to hunt and kill human or inhuman prey. Witchers also have cat-like eyes, allowing them acute nightvision. Their main weapons are two swords, one being crafted out of silver and the other out of steel. The silver blade is specifically meant for nonhuman monsters while the steel blade is for anything else living. Both swords are carried upon the back, which is quite unusual. Another tool of the Witcher is his medallion that hangs from his neck. This particular piece of the Witcher allows him to detect nearby power sources as well as search for clues that the naked eye might look over. Though trained vigorously, Witchers are not infallible. They can still make mistakes in battle or be overwhelmed, leading to a said defeat. Typical Life Span: Witchers do not have a particular lifespan. In fact, it has never been heard of a Witcher dying on his deathbed due to old age. They almost always are reported dead on the battlefield. However, Witchers that are known to exist are between the ages of 30-150, though they are few in number.
Witches {Type of witch varies with location} 0 1
Description: Witches are born with the ability to use magic in the form of witchcraft. They are not limited to a particular gender however witches must come from certain bloodlines. As the years progress, the bloodlines have become more broad and diverse. Witches that remain close to their original bloodline posses magical books, typically bound in leather, with spells and recipes called Grimoires or Grimmeries. Most witches follow the belief that the balance in nature aids the source of their power and any misuse of their powers may result in consequences from the witches of the past or loss of their powers completely. Much of their energy can be drawn from natural elements, despite this fact many witches can perform magic by use of other means or expression. Much of what witches practice varies greatly depending on their origins as culture plays a large factor in their practice. Basic abilities of witches include; channeling energy through outside sources (talismans, amulets, candles), casting various types and strengths of spells, the ability to inflict pain typically in the form of a migraine on ones enemies, varying forms of clairvoyance, and telekinesis. With their understanding of nature, many witches also possess the means to control basic elements and develop supernatural type potions or remedies. Witches must be able to maintain focus while performing spells, particularly more tricky spells require more focus, and as they become more verse in their abilities less energy is need to perform certain spells. They can often suffer from overuse of their powers, which lead to terrible nosebleeds or even death. Typical Life Span: Witches age very similarly to humans, yet often die at younger ages due to overexertion of their powers as they age or attempt to complete difficult spells. However, some witches have been known to use dark forces in order to slow or stop the aging process.
Post by Rion Diamond on Dec 29, 2015 21:49:03 GMT -5
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Zodia{Celestial Realms} 0 0
Description:The Zodia have the ability to call upon the many different zodiac beings. Although the more commonly known Zodiac’s are those such as Leo, Taurus, Capricorn, etc., others do exist. Each serves a different purpose and each may be called upon to lend their power for a relatively short amount of time. Each of the Zodiac’s have a different ability.
The main 12 Zodiac beings are as follows:
Leo
Taurus
Capricorn
Aries
Virgo
Sagittarius
Scorpio
Cancer
Libra
Gemini
Aquarius
Pisces
Although these are the main 12, others do exist, but must be found and bonded with in order to summon them.
-Clicking this link will take you to a page that shows the main 12, plus additional Zodiac beings. Clicking their names takes you to their abilities that they can use to help you.
Typical Life Span: Zodia's live as long as they are able to. Typically, they do not die unless killed. They are immortal, but only from age.
Last Edit: Jan 2, 2017 19:33:56 GMT -5 by Rion Diamond